Introducing Sargon and the Immortals
Sargon is a brand new character in the Prince of Persia franchise. He is part of the Immortals, an elite warrior team who have fought and won many battles together. The Lost Crown is the youngest of the Immortals.
Exploring the Persian Culture and Legacy
The story of the Lost Crown begins with the player’s journey to Wales to immerse themselves in the Persian culture and legacy. This culture is rich and full of surprises, and the player will be amazed by what they find. The team drew inspiration from real places like Paris and Tehran, as well as natural landscapes like the Iranian Forest.
The Curse of Time
The curse of time is a major theme in the game. Time is mixed up and doesn’t follow its natural flow. This means that the story of one character may be different in terms of timeline than the story of his friend. The consequences and causes of events are often mixed up.
The Combat System and Acrobatic Puzzles
The game features a combat system and acrobatic puzzles. Players will have to shoot platforms to activate them. The team drew on their experience with Rayman to create a core experience that is full of presentation and narration.
Prince of Persia: Platforming and Combat
At Prince of Persia, platforming is an essential part of our domain platform. Our level designers are highly experienced in platforming, having worked on games like Rayman. We strive to create unique gameplay elements, such as the Bear which requires shooting to reveal platforms. This opens up the possibility for navigation puzzles, tricky platforming, and even combat.
Easy to Handle Characters
The strength of our game lies in the ease of handling the characters. This makes it easy to mix platforming and combat. We also use music partition to compare everything that is tied to platforming. This includes half and quarter notes, which are used a lot for platforming and combat.
Sargon’s Personality
We also define our glaucoma system in terms of freedom and creativity. This is tied to Sargon’s personality, as he is inventing his own movement. It is important to have the same approach between the wave that is moving and the wave that the player can execute on their computers. Back in the days, the Sands of Time pushed the boundaries with smooth animations.
Introduction
For the latest Crone game, the developers are aiming for the highest animation quality possible, with a smooth, challenging and responsive gameplay. All the animation is based on keyframe animation, which is a way of animating without motion capture. This allows the developers to master the timing and make the game more cartoony.
Gameplay
The game is modern and respects players’ cleverness and autonomy, allowing them to make their own decisions. It is important to give players information, both obvious and subtle, so they can discover the consistency of the world and how everything is connected.
Keyframe Animation
Keyframe animation is the way to animate without motion capture. The developers create everything, taking the puppets design, the line of action, and the shape of the character and bringing it to life. This allows them to create anything, even something that would not be possible with motion capture.
The developers of the latest Crone game are aiming for the highest animation quality possible, with a smooth, challenging and responsive gameplay. All the animation is based on keyframe animation, which allows them to create anything and master the timing. The game is modern and respects players’ cleverness and autonomy, allowing them to make their own decisions. It is important to give players information, both obvious and subtle, so they can discover the consistency of the world and how everything is connected.